

In terms of publishing, All in Games! is responsible for public relations for first-parties and publishing, while 505 Games brings experience in marketing and first-party relations in certain areas. However, One More Level doesn’t believe it was that difficult to coordinate work, with a total of around 40 people on the development team. The folks at Slipgate were primarily in charge of the console versions.
Speedrunners game demo Pc#
One More Level was responsible for the game’s entire design, visuals, and PC quality. We will support raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.”īryla explained that, throughout Ghostrunner’s development, One More Level was the biggest team working on the game, along with Slipgate Ironworks and 3D Realms. “With that we can run ( Ghostrunner) as optimally as possible, with the best possible performance and visuals. “If you’re following our game, you might have already seen that we showed some demos with RTX technology,” said Tłuczkiewicz. The game has plenty of lights, fog, buildings, and rain, as the team wanted to build a heavy atmosphere.

Ghostrunner was inspired by works such as Blade Runner and Ghost in the Shell (the anime, that is). They want to utilize the RTX technology and take advantage of all of its possibilities, including ray tracing and optimization. Ratusznik hopes that new changes that address such feedback will showcase themselves throughout the demo.ĭamian Tłuczkiewicz, lead artist on the game, said that the team had been working with Nvidia to make Ghostrunner shine. Some players are incredibly competitive and wanted to know stats such as how many times they died to compare them with their friends. So we were adjusting things here and there and making things feel more fluid,” explained Ratusznik. “We got tips from speedrunners where they wanted more momentum during wall running and movement. Speedrunners in particular offered helpful feedback for Ghostrunner. As a result, controller schemes were added. Radek Ratusznik, a game designer on Ghostrunner, mentioned that some players didn’t enjoy having to use the bumper button when jumping, which is a basic function of movement in the game.

At first, there were no controller schemes, but now players can play however they want on either controller or keyboard.

One of the biggest pieces of feedback from previous showings of Ghostrunner was that players wanted the ability to change key bindings on PC. The lead level designer, Marcin Kulzek, said that they’re currently working on the leaderboard portion of the game. Szymon Bryla, the studio head at One More Level, explained that while the content in the demo is roughly the same as in previous ones, it’s going to be a much more polished experience because it’s an updated build. During PAX’s online event, The Escapist had the chance to catch up with the team at One More Level to learn what’s new in the most recent demo compared to the others they presented at previous showcases. The cyberpunk parkour title Ghostrunner has a new demo launching today on Steam ahead of its Oct.
